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Steep is AAA action-sport taking place in a huge open-world containing the most impressive and challenging mountains on earth (Alps, Alaska, Japon).

I've worked at Ubisoft-Annecy during all the game production and have had in charge to manage, create and design the entire dynamic sound ambiance system using procedural rules (steepness, terrain-type, altitude, time-of-day, vegetation-density, geographic-region). I've also created and designed a major part of all the riding audio systems (Skying, Snowboarding, Wingsuit and Paraglide).

Role / 

Sound designer


Company / 

Ubisoft Annecy


Year / 


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