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UBISOFT
Watch Dogs
I've had the chance to collaborate directly with the editorial team of Ubisoft for specific cut-scenes on the game (CtZN sequences) the player can unlock when hacking citizen privacy networks via the CtOS core. My role was to re-sonorise sequences shot in mo-cap and giving them a "X-ray / modern-interface" style in correlation with the animation, dialogues, and all the visible User Interface.
Role /
Cinematic Sound Designer
Company /
Ubisoft
Year /
2014
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