I am a French Sound-designer with a strong passion for audio exploration, from sound recording to hard manipulation.
Sounds are like ingredients for a Chef, when chosen precisely, manipulated smartly, you can reach original flavors.
Have been working in audio production since 15 years and specialized in game-audio since 10 years now, I had the chance experiencing various audio-production roles (Voice recording, Motion-Capture, Mixing and of course Sound Design) giving me a large overview of the entire audio-production pipeline for indies and AAA games.
My strengh are based on creative audio design and interactive/dynamic audio systems.
Engines : Wwise, Unreal Engine
DAW : Reaper
Softs : SoundToys, Glitchmachines, Kilohearts, Izotope, SoundParticles, Tsugi, Reaktor (Woosh, SLayer, Drone-E, Form, etc..)